bonus bMaxHP,500; bonus bDef,5; bonus bMdef,5; bonus2 bSkillAtk,"MG_COLDBOLT",10; bonus2 bSkillAtk,"MG_FIREBOLT",10; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10; if (BaseClass == Job_Mage) { bonus bMatkRate,3; bonus bVariableCastrate,-15; }