bonus bMaxHP,500; bonus bDef,5; bonus bMdef,5; bonus2 bSkillAtk,"MG_COLDBOLT",10; bonus2 bSkillAtk,"MG_FIREBOLT",10; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10; if (BaseClass == Job_Mage) { bonus bMatkRate,3; bonus bVariableCastrate,-15; }
.@r = getequiprefinerycnt(EQI_ARMOR); if (.@r == 5) { bonus bDefEle,Ele_Earth; } else if (.@r == 6) { bonus bDefEle,Ele_Water; } else if (.@r == 7) { bonus bDefEle,Ele_Wind; } else if (.@r == 8) { bonus bDefEle,Ele_Fire; } else if (.@r == 9) { bonus bDefEle,Ele_Dark; } else if (.@r >= 10) { bonus bDefEle,Ele_Holy; }