.@sum = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT);
if (.@sum >= 18) {
bonus bBaseAtk,80;
bonus bMatk,80;
if (.@sum >= 20) {
bonus bAtkRate,10;
bonus bMatkRate,10;
if (.@sum >= 26) {
bonus2 bAddEle,Ele_All,10;
bonus2 bMagicAddEle,Ele_All,10;
}
}
}
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