bonus bStr,4; bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus bSPDrainValue,1; if (BaseJob == Job_Alchemist) { bonus3 bAutoSpell,"BS_ADRENALINE",1,10; bonus2 bAddMonsterDropItem,7139,3; bonus2 bAddMonsterDropItem,905,10; }
bonus bLuk,10; bonus bSPDrainValue,2; bonus2 bSkillAtk,"MC_MAMMONITE",20; if (BaseClass == Job_Merchant) { bonus2 bAddMonsterDropItem,617,5; bonus bMagicDamageReturn,20; }