.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,70; bonus2 bSkillAtk,"SJ_SOLARBURST",7*(.@r_weapon/2);
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000; bonus2 bSkillAtk,"RK_IGNITIONBREAK",7*(.@r_weapon/2);
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,70; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",7*(.@r_weapon/2);