bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RA_AIMEDBOLT",5*(.@r_weapon/3);
bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",7*(.@r_weapon/3); bonus2 bSkillAtk,"RA_AIMEDBOLT",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15; }