bonus2 bAddEle,Ele_All,3*getskilllv("TR_STAGE_MANNER");
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
bonus bPAtk,3; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15;