bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_FIRE",-500; bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_GROUND",-500; bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_WATER",-500; bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_WIND",-500;