autobonus "{ bonus bFlee2,100; bonus2 bAddClass,Class_Boss,100; }",50,10000,BF_WEAPON; /*Unknow Rate*/
bonus bWeaponAtkRate,30; bonus bPerfectHitAddRate,25;
bonus bDelayrate,-15; bonus bLongAtkRate,25;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) { bonus2 bSkillCooldown,"SR_SKYNETBLOW",-200; autobonus3 "{ bonus bFlee2,100; }",50,3000,"SR_SKYNETBLOW"; } /*Unknow Rate*/
bonus bNoSizeFix; bonus2 bSkillCooldown,"RA_AIMEDBOLT",-250;
if ((eaclass()&EAJ_THIRDMASK)==EAJ_MINSTRELWANDERER) { bonus bNoSizeFix; autobonus3 "{}",10,100,"WM_SEVERE_RAINSTORM","{ sc_start SC_UNLIMIT,20000,5; }"; }
bonus2 bSkillCooldown,"ABC_CHAIN_REACTION_SHOT",-300; bonus2 bSkillCooldown,"ABC_FRENZY_SHOT",-300;
bonus2 bSkillCooldown,"IQ_MASSIVE_F_BLASTER",-200; bonus2 bSkillCooldown,"IQ_EXPOSION_BLASTER",-100;
bonus2 bSkillCooldown,"IG_OVERSLASH",-300; bonus2 bSkillCooldown,"IG_GRAND_JUDGEMENT",-300; bonus2 bSkillCooldown,"IG_SHIELD_SHOOTING",-300;
bonus2 bSkillFixedCast,"WH_CRESCIVE_BOLT",-500; bonus2 bSkillFixedCast,"WH_GALESTORM",-500;
bonus2 bSkillCooldown,"CD_EFFLIGO",-300; bonus2 bSkillCooldown,"CD_PETITIO",-300;
bonus2 bSkillCooldown,"SHC_SAVAGE_IMPACT",-300;
bonus2 bSkillCooldown,"DK_HACKANDSLASHER",-500;
bonus2 bSkillCooldown,"DK_MADNESS_CRUSHER",-500;
bonus2 bSkillFixedCast,"TR_RHYTHMSHOOTING",-500; bonus2 bSkillFixedCast,"TR_ROSEBLOSSOM",-500;
bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_FIRE",-500; bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_GROUND",-500; bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_WATER",-500; bonus2 bSkillFixedCast,"BO_ACIDIFIED_ZONE_WIND",-500;
bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_FIRE",-300; bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_GROUND",-300; bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_WATER",-300; bonus2 bSkillCooldown,"BO_ACIDIFIED_ZONE_WIND",-300;
bonus2 bSkillCooldown,"MT_AXE_STOMP",-300; bonus2 bSkillCooldown,"MT_RUSH_QUAKE",-300;
bonus2 bAddEle,Ele_All,15; bonus2 bSkillCooldown,"RA_UNLIMIT",-45000; sc_end SC_UNLIMIT;
bonus bLongAtkRate,15;
bonus2 bSkillCooldown,"DK_SERVANTWEAPON",-30000;