.@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus bVariableCastrate,-10*.@r; bonus bLongAtkRate,5*.@r; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5*.@r; bonus2 bSkillAtk,"GN_CARTCANNON",5*.@r; bonus2 bSkillAtk,"GN_CRAZYWEED",5*.@r;