.@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus2 bSkillCooldown,"NC_ARMSCANNON",-100*.@r; bonus2 bSkillAtk,"NC_POWERSWING",5*.@r; bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r; bonus2 bSkillAtk,"NC_AXETORNADO",5*.@r;