bonus2 bSkillAtk,"SO_DIAMONDDUST",20; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_shoes/2); bonus2 bSkillAtk,"SO_DIAMONDDUST",5*(.@r_weapon/2);