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bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
bonus2 bSkillAtk,"WM_REVERBERATION",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"WM_REVERBERATION",5*(.@r_shoes/2);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(.@r_weapon/2);
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