bonus2 bSkillHeal,"AL_HEAL",5; bonus2 bSkillHeal,"PR_SANCTUARY",5; bonus2 bSkillHeal,"AM_POTIONPITCHER",5; bonus2 bSkillHeal,"AB_HIGHNESSHEAL",5; bonus2 bSkillHeal,"AB_CHEAL",5; bonus2 bSubEle,Ele_All,3;