bonus bVariableCastrate,-5; bonus2 bMagicAddRace,RC_All,5;
.@r = getequiprefinerycnt(EQI_HAND_L); bonus bVariableCastrate,-3*(.@r/3); bonus bDelayrate,-3*(.@r/3);
bonus2 bMagicAddEle,Ele_All,5*(getequiprefinerycnt(EQI_HAND_L)/3);