.@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-20; if (.@eq >= 7) { bonus2 bMagicAtkEle,Ele_Fire,.@weapon*3; bonus2 bMagicAtkEle,Ele_Earth,.@weapon*3; bonus2 bMagicAtkEle,Ele_Water,.@weapon*3; bonus2 bMagicAtkEle,Ele_Wind,.@weapon*3; }