.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bMatkRate,3; if (.@sum>=18) { bonus bSMatk,3; bonus bCon,3; }
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bSMatk,2; bonus bMatkRate,2; if (.@sum>=18) { bonus2 bMagicAddEle,Ele_All,10; }