bonus bPAtk,2; bonus bSMatk,2;
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bAtkRate,3; if (.@sum>=18) { bonus bPAtk,3; bonus bCon,3; }
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bMatkRate,3; if (.@sum>=18) { bonus bSMatk,3; bonus bCon,3; }