.@a = getequiprefinerycnt(EQI_ARMOR);
.@b = getequiprefinerycnt(EQI_GARMENT);
.@c = getequiprefinerycnt(EQI_SHOES);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",50;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",100;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50;
if (.@a >= 7 && .@b >= 7 && .@c >= 7) {
bonus bDelayrate,-20;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",100;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",200;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",100;
}
if (.@a >= 9 && .@b >= 9 && .@c >= 9) {
bonus bDelayrate,-20;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",100;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",200;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",100;
}
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