.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bMatk,40;
if (.@sum >= 7) {
bonus2 bMagicAtkEle,Ele_Neutral,5;
}
if (.@sum >= 18) {
bonus2 bSkillAtk,"WM_REVERBERATION",20;
}
if (.@sum >= 22) {
bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
}
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