.@a = (readparam(bStr)+readparam(bLuk))/80;
.@b = (readparam(bAgi)+readparam(bVit))/80;
.@c = (readparam(bInt)+readparam(bDex))/80;
.@d = (readparam(bPow)+readparam(bCrt))/60;
.@e = (readparam(bSpl)+readparam(bCon))/60;
.@f = (readparam(bSta)+readparam(bWis))/60;
bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2);
bonus2 bSubRace,RC_Player_Doram,((2*.@b)+2);
bonus2 bSubRace,RC_Player_Human,((2*.@b)+2);
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
bonus2 bAddClass,Class_All,5*.@a;
bonus bCritical,5*.@a;
bonus bCritAtkRate,15*.@a;
bonus bMatk,150*.@c;
bonus bFixedCast,-((100*.@c)+(100*.@e));
bonus bHealPower,10*.@c;
bonus bAspdRate,7*.@b;
bonus bMaxHPrate,7*.@b;
bonus bBaseAtk,120*.@d;
bonus bCRate,7*.@d;
bonus2 bMagicAddClass,Class_All,7*.@e;
bonus bShortAtkRate,15*.@f;
bonus bLongAtkRate,15*.@f;
bonus2 bMagicAtkEle,Ele_All,15*.@f;
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