.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bAddEle,Ele_All,3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus bPerfectHitAddRate,30;
if (.@sum>=22) {
bonus2 bAddClass,Class_Boss,25;
}
}
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