.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7) {
bonus bVariableCastrate,-20;
}
if (.@eq >= 7 && .@weapon >= 8) {
bonus2 bMagicAddClass,Class_Boss,30;
bonus2 bIgnoreMdefRaceRate,RC_All,20;
}
if (.@eq >= 7 && .@weapon >= 10) {
bonus2 bMagicAddClass,Class_Boss,40;
bonus2 bIgnoreMdefRaceRate,RC_All,30;
}
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