bonus bVariableCastrate,-15;
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
.@val = 25;
}
if ((.@eq + .@weapon) >= 18) {
.@val += 25;
if ((.@eq + .@weapon) >= 22) {
bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
}
}
if (.@val) {
bonus2 bSkillAtk,"KO_HUUMARANKA",.@val;
}
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