bonus bLongAtkRate,20; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",15;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bLongAtkRate,5*.@r; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; }