bonus2 bSkillAtk,"SS_FUUMASHOUAKU",20; bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",15;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",4*.@r; bonus2 bSkillAtk,"SS_FUUMASHOUAKU",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10; }