bonus2 bMagicAtkEle,Ele_Ghost,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",7*(.@r_weapon/3); bonus2 bSkillAtk,"WL_SOULEXPANSION",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",15; }
bonus2 bMagicAtkEle,Ele_All,15; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) { bonus2 bMagicAddRace,RC_All,12; bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",20; }
bonus bBaseAtk,300; bonus bMatk,300; bonus bDelayrate,-5;