bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Dark,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",7*(.@r_weapon/3); bonus2 bSkillAtk,"WL_COMET",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",15; }
skill "CR_PROVIDENCE",3; bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,50;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",25; bonus2 bSkillAtk,"AG_FROZEN_SLASH",25; bonus2 bSkillAtk,"AG_STORM_CANNON",25; bonus2 bSkillAtk,"AG_ROCK_DOWN",25; bonus2 bSubRace,RC_Player_Human,40; bonus2 bSubRace,RC_Player_Doram,40;
bonus2 bMagicAtkEle,Ele_All,15; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) { bonus2 bMagicAddRace,RC_All,12; bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",20; }
bonus bBaseAtk,300; bonus bMatk,300; bonus bDelayrate,-5;