bonus2 bSkillAtk,"MT_AXE_STOMP",20; bonus2 bSkillAtk,"MT_MIGHTY_SMASH",15;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MT_MIGHTY_SMASH",4*.@r; bonus2 bSkillAtk,"MT_AXE_STOMP",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"MT_MIGHTY_SMASH",10; }