bonus bWeaponAtkRate,10;
bonus bPerfectHitAddRate,25;
skill "TF_DOUBLE",max(getskilllv("TF_DOUBLE"),3);
bonus2 bAddEle,Ele_Earth,10;
bonus2 bAddEle,Ele_Fire,10;
bonus2 bAddEle,Ele_Water,10;
bonus2 bAddEle,Ele_Wind,10;
bonus bAtkRate,10*(min(getequiprefinerycnt(EQI_SHOES),10)/3);
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