bonus bShortAtkRate,15; bonus2 bSkillAtk,"GC_CROSSIMPACT",85; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"SHC_SAVAGE_IMPACT",-200; bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",.@sum; }