.@r = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,15; bonus2 bSkillAtk,"RK_STORMBLAST",8*(.@r/2); bonus2 bSkillAtk,"DK_STORMSLASH",8*(.@r/2);
bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,50; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubRace,RC_Player_Human,5; skill "MG_SAFETYWALL",5;