bonus2 bSkillAtk,"IQ_FIRST_BRAND",20; bonus2 bSkillAtk,"IQ_THIRD_PUNISH",15;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"IQ_THIRD_PUNISH",4*.@r; bonus2 bSkillAtk,"IQ_FIRST_BRAND",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"IQ_THIRD_PUNISH",10; }