bonus bLongAtkRate,15; bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"IQ_EXPOSION_BLASTER",-200; bonus2 bSkillCooldown,"IQ_MASSIVE_F_BLASTER",-2000; bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",.@sum; }