bonus2 bSkillAtk,"EM_CONFLAGRATION",20; bonus2 bSkillAtk,"EM_VENOM_SWAMP",15;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"EM_CONFLAGRATION",5*.@r; bonus2 bSkillAtk,"EM_VENOM_SWAMP",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"EM_VENOM_SWAMP",10; }