bonus2 bSkillAtk,"SKE_SUNSET_BLAST",20; bonus2 bSkillAtk,"SKE_NOON_BLAST",15;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SKE_NOON_BLAST",4*.@r; bonus2 bSkillAtk,"SKE_SUNSET_BLAST",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"SKE_NOON_BLAST",10; }