bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SKE_STAR_CANNON",7*(.@r_weapon/3); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r_weapon/3); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SKE_STAR_CANNON",15; }
bonus bBaseAtk,300; bonus bMatk,300; bonus bDelayrate,-5;