.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus2 bSkillAtk,"SS_SEKIENHOU",6*(.@r/2);
bonus2 bSkillAtk,"SS_REIKETSUHOU",6*(.@r/2);
bonus2 bSkillAtk,"SS_ANTENPOU",10*(.@r/3);
bonus2 bMagicAtkEle,Ele_All,4*(.@r/4);
if (.@g>=ENCHANTGRADE_D) {
bonus bSpl,2;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_SEKIENHOU",10;
bonus2 bSkillAtk,"SS_REIKETSUHOU",10;
if (.@g>=ENCHANTGRADE_B) {
bonus bSMatk,2;
}
}
}
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