bonus bShortAtkRate,20; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",15;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bShortAtkRate,5*.@r; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10; }