bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",20; bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",15;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",5*.@r; bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10; }