.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bAddSize,Size_All,15;
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
if (.@r>=11) {
bonus bBaseAtk,175;
if (.@r>=12) {
bonus2 bSkillAtk,"SKE_STAR_CANNON",50;
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",50;
}
}
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