bonus bMatk,50; bonus bMagicDamageReturn,1+(min(10,getequiprefinerycnt(EQI_GARMENT))*2);
bonus2 bMagicAddSize,Size_All,5; bonus bDelayrate,-(min(JobLevel,60)/2); bonus2 bSkillAtk,"WZ_METEOR",2*(BaseLevel/3); bonus2 bSkillAtk,"WZ_STORMGUST",2*(BaseLevel/3);