if (BaseJob == Job_Merchant) {
bonus bPow,5;
bonus bCrt,5;
bonus bPAtk,5;
bonus bFixedCast,-500;
autobonus3 "{ bonus2 bSkillAtk,"NC_ARMSCANNON",30; bonus2 bSkillAtk,"MT_SPARK_BLASTER",20; bonus2 bSkillAtk,"MT_AXE_STOMP",30; bonus2 bSkillAtk,"MT_MIGHTY_SMASH",20; }",1000,120000,"MT_D_MACHINE";
}
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