bonus bSta,8; bonus bWis,8; bonus bFixedCast,-300; bonus bLongAtkDef,8; bonus bNearAtkDef,8; if (getenchantgrade(EQI_ARMOR) >= ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,15; bonus2 bMagicAddRace,RC_All,15; bonus2 bAddEffWhenHit,Eff_Freeze,1000; }