if (BaseJob == Job_Merchant) { bonus bPow,3; bonus bCon,3; bonus bPAtk,3; bonus bFixedCast,-500; bonus bNoMadoFuel; autobonus3 "{ bonus2 bSkillAtk,"NC_ARMSCANNON",30; bonus2 bSkillAtk,"MT_AXE_STOMP",30; }",1000,120000,"MT_D_MACHINE"; }