.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"GN_CART_TORNADO",-100*(.@r/2);
bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-300*(.@r/2);
bonus2 bSkillAtk,"GN_CART_TORNADO",10*(.@r/3);
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",10*(.@r/3);
if (.@r>=12) {
bonus bPAtk,5;
bonus bPerfectHitAddRate,15;
}
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