.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Earth,8; bonus2 bMagicAtkEle,Ele_Wind,8; bonus2 bSkillAtk,"AG_ROCK_DOWN",4*(.@r/2); bonus2 bSkillAtk,"WL_CHAINLIGHTNING",10*(.@r/3); bonus2 bSkillAtk,"WL_EARTHSTRAIN",10*(.@r/3);
bonus bDelayrate,-8;
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-3000;