bonus2 bResEff,Eff_Freeze,10000; bonus2 bAddItemHealRate,536,150;
bonus bMatk,30; bonus bDelayrate,-10; bonus bVariableCastrate,-10; if (getequiprefinerycnt(EQI_GARMENT)>=11) bonus3 bAutoSpell,"PA_PRESSURE",3,70;
bonus bHit,10; bonus bMatkRate,10; bonus bAspdRate,10; if (getequiprefinerycnt(EQI_GARMENT)>=11) bonus3 bAutoSpell,"SO_DIAMONDDUST",3,100;
bonus bAtkRate,10; bonus bAspdRate,10; bonus bLongAtkRate,10; if (getequiprefinerycnt(EQI_GARMENT)>=11) { bonus bHit,15; bonus bCritAtkRate,15; bonus bFixedCast,-500; }