bonus bDelayrate,-15; bonus bAtkRate,7;
bonus bLongAtkRate,5; bonus bShortAtkRate,5; bonus bAtkRate,7;
bonus bVariableCastrate,-15; bonus bAtkRate,7;
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus bDelayrate,-5; if (.@sum>=18) { bonus2 bAddEle,Ele_All,10; if (.@sum>=23) { bonus bShortAtkRate,.@sum; bonus bLongAtkRate,.@sum; } }