bonus2 bAddClass,Class_Boss,15; bonus2 bMagicAddClass,Class_Boss,15; if (getequiprefinerycnt(EQI_SHOES)>=13) autobonus "{ bonus bStr,150; bonus bInt,150; bonus bDex,150; }",50,10000,BF_WEAPON|BF_MAGIC;
bonus2 bAddClass,Class_Boss,30; bonus2 bMagicAddClass,Class_Boss,30; if (getequiprefinerycnt(EQI_SHOES)>=13) autobonus "{ bonus bStr,200; bonus bInt,200; bonus bDex,200; }",50,10000,BF_WEAPON|BF_MAGIC;